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Norse Horn

I made this Norse-style ornamental horn to practice two different texturing pipelines; baking and Mari.

I made the simple low-poly mesh in Maya and exported to zBrush for sculpting. In zBrush I sculpted out the detail carving around the base of the horn. I then baked out normal, occlusion, and cavity maps in xNormal.

Then i brought the model into Mari to learn the program and practice projection texturing. I found a range of images of horns online and used pieces of each in areas of my horn to achieve the desired look.

Once I had exported my diffuse back out of Mari, I took it into Photoshop, applied a high-pass filter and overlayed it into my normal map to bring the scoring and scratches that are in the diffuse into the normal map. I then created a roughness map mainly from scratch but brought in some details from the diffuse as well.

For the fur around the base of the horn I used the 'Geo to Maya Hair' plug-in for Maya, which was fun to learn.

The horn is a seemingly simple object but I learned a lot from creating it.

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