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I made this coffee table and accessories in order to practice achieving realistic looking surfaces. Rendered in Marmoset Toolbag 2.
Simple asset created using Maya and Photoshop for hand-painted texturing practice.
Game environment project. Fully modelled and textured, including custom particle systems and shaders.
A 3D game environment/horror experience project created for the Oculus Rift using Unreal Engine 4.
Creating realistic environment assets of an alley in Tokyo.
Baking and texturing practice using ZBrush, xNormal, Maya, and Mari. Rendered in Unreal Engine 4.
Created as a "one-day challenge". Concepted, modelled, textured, animated, and set up in engine all in one day.